Like how it is a collectathon type of game and how the rooms change when trying to find all the keys. The changes were definitely affected to enhance the games atmosphere for sure!
I liked the music change when you entered the final room. I didn't notice any day night changes or anything like that. The wall blocks sometimes being path blocks was an interesting choice. Originally, I didn't like that, thinking that consistency is king, but then after thinking for more than two seconds about it, its a neat aspect because it encourages exploration. The map was simple enough to navigate once I got a feel for it. Somethings to maybe consider adding; More sprites with dialogue that changes the more things you interact with. A use for the bones (unless I missed it and it's already there (good world building though)). A longer score, the four bar piece gets a little repetitive after a bit, especially considering it's the main score for the game. Great game! I enjoyed playing it.
2. Were there any instances where you found the environmental changes confusing or distracting? If so, please explain the circumstances and how it affected your gameplay
The walls are a bit inconsistent in a select through spots using the same texture for walls you can pass through and not pass through, this is mostly noticeable in the second room.
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Like how it is a collectathon type of game and how the rooms change when trying to find all the keys. The changes were definitely affected to enhance the games atmosphere for sure!
I liked the music change when you entered the final room. I didn't notice any day night changes or anything like that. The wall blocks sometimes being path blocks was an interesting choice. Originally, I didn't like that, thinking that consistency is king, but then after thinking for more than two seconds about it, its a neat aspect because it encourages exploration. The map was simple enough to navigate once I got a feel for it. Somethings to maybe consider adding; More sprites with dialogue that changes the more things you interact with. A use for the bones (unless I missed it and it's already there (good world building though)). A longer score, the four bar piece gets a little repetitive after a bit, especially considering it's the main score for the game. Great game! I enjoyed playing it.
2. Were there any instances where you found the environmental changes confusing or distracting? If so, please explain the circumstances and how it affected your gameplay
The walls are a bit inconsistent in a select through spots using the same texture for walls you can pass through and not pass through, this is mostly noticeable in the second room.